In 2013 Kinguin changed gaming by introducing the first marketplace where gamers could sell their cd-keys. The secondary market for digital games and goods was born, a market that just five years later is projected to surpass annual turnover of one billion dollars.2018
Kinguin changes the game. Again.
ICO will start in..
..on March 30th 2018
350 employees worldwide
INCL. 60 developers and 100+ support staff
Kinguin.net comes online, the first marketplace for gamers with extra CD-keysEnd of Year
2 million monthly visitors , $3.5 million in turnover
International ExpansionEnd of Year
$22 million in turnover
Team Kinguin is formedEnd of Year
International sales represent 90%
Kinguin global support team grows to 100 peopleEnd of Year
4 million customers, 4000 active merchants
Team Kinguin Performance Center in Warsaw is initiated. Expected launch in 2018End of Year
Combined community savings of $150 million on Kinguin.net
A new generation of gamers and value creators are failing to monetize their biggest passion.
We believe that the global gaming community is underserved by current technology and trade options; which in turn negatively impacts value creation for millions of gamers.
We are witnessing rapid innovation in free-to-play mechanics and monetization design. Unfortunately, we are not seeing as much innovation for gamers to be able to share in the value creation.
A decentralized marketplace for digital games, items and services, enabling global player-to-player trade empowered by blockchain and smart contracts.Krowns.io
A cryptocurrency for a new generation of online players looking to monetize their game, enabling a global gaming community to profit from the buildout and adoption of a decentralized economy.
Our company was founded on the belief that gamers should be able to freely trade their digital property. We share this belief with a global community of six million gamers: by the end of 2017 our customers will have saved more than $210 million dollars on digital games and in-game items. Now it’s time to evolve the platform to the next generation.
Simply put: trade doesn’t have to be boring, tedious or complex. We began work on chat bots more than a year ago and have since served thousands of customers through conversational technology - recording a groundbreaking 96% customer support satisfaction rate. It’s time to simply revolutionize trade.
A user-friendly system allows anyone to setup a trade channel and start earning money on digital products. Our trade bots will extend deep into the community, facilitating trade on social media platforms, where it will feel as a natural part of any gamer’s lifestyle.
Technology has now reached the point where global trade between gamers can be easy, secure and nearly instant - thanks to blockchain and smart contracts. In just five years, the annual secondary market for digital games has gone from zero to one billion dollars. As new technologies gradually eliminate mistrust from the value chain, we believe the global market for player-to-player trade will dramatically increase
Online gamers naturally embrace every aspect of digital value creation, micro-transactions and monetization of virtual goods is their game. Our new marketplace will open entirely new revenue streams for the best players, value creators and influencers - allowing them to monetize a much bigger part of the value creation in gaming
As gaming transitions to a community experience, so should the marketplace of the future. As Kinguin transitions to the blockchain and smart contracts, we’re launching a new micro-service-industry for the global gaming community.
Since 2013 we’ve built our business on serving one customer: The Gamer
Technically we’ve had more than six million customers, but we’ve worked hard to not get blinded by numbers or scale. We see the games market very similarly: Technically there are billions of people in the world who play games.
A number so high that it doesn’t really mean anything, so we focus on making just one of them happy: The Gamer
Annoucement at PGA to Kinguin Merchants
Krowns offered to strategic partners, community members and investors
Krowns ICO opens for public
Krowns ICO closes
Kinguin transition period begins, all trade ($100 million dollars annually) on old tech platform moved to Krowns within two years.
Marketing program begins: Donation/support for content creators, streamers and players in the gaming community.
Old Kinguin platform decommissioned, trade exclusively takes place in Krowns.
Use of funds / Token Distribution
Over a two year period, we will transition the existing marketplace to the new platform. Even if assume zero growth in our business (very unlikely), that’s a $100 million dollars annually that will further add value to Kinguin.io.
The Kinguin.io token is represented by Krowns, which is the exclusive currency used on our marketplace. Krowns is a cryptocurrency specifically designed for trade and value exchange in the global gaming community.Use of Krowns:
The number of Kinguin.io tokens will be strictly limited, exclusively offered to the public in two token rounds both scheduled for Q1 2018.
Round 1: Q1 2018
Round 2: Q1 2018
Entrepreneur and visionary for gaming and the eSport ecosystem since 2007
Founder of Kinguin.net, a leading gaming marketplace platform with 6 million users and $100MM in turnover on a yearly basis
CEO of Team Kinguin SA, the number one eSport organization in Poland
CEO of Kinguin Franchising Systems a company created with the purpose to establish eSport hubs around the world.
Entrepreneurial-spirited and pioneering technologist with 18+ years of international experience implementing technologies.
Previous companies include VMware and Sciant.
8+ years experience in virtualization
20+ years of experience in gaming and esports
Former Chief Marketing Officer at Steelseries, VP of Esports at CBS Interactive
Co-author of several patents related to gaming and player performance
Most ginger on team
John Lee is Executive Chairman Asia for ESL, the largest eSports league in the world. In addition to his duties at ESL, he is a strategic advisor to MTGx portfolio companies for the Asia markets, and has co-founded several venture backed eSports and gaming companies.
Prior to his career in eSports, John was with the gaming companies Gigamedia Limited and NCsoft, as well as earlier in his career, worked at Softbank Venture Capital and McKinsey & Company.
Jens is a Founding Partner of BITKRAFT Esports Ventures, the worlds first dedicated esports investment fund. He is also Co-founder and Chairman of Esports team G2 Esports as well as Co-Founder and CEO of the leading big data compAny in Esports DOJO madness.
Widely considered one of the Godfather of esports Jens started his first Esports services in 1997 and founded ESL in 2000. As CEO for ten years, Jens grew ESL into the world's most prestigious esports brand and, along with it, paved the way for esports to go mainstream.
In 2015, international entertainment company, MTG, acquired a majority stake in ESL, marking the first acquisition of an esports company by a traditional media organization. Since 2013, Jens has actively invested in startups with a visible focus on esports.
A mathematician and Financier, Elie is Chief Investments Officer of the Eastmore Group, a hedge fund with offices in the US, Canada, Europe, Hong Kong and Japan. He received a Masters in Applied Mathematics from Harvard University and a Masters in Engineering from Ecole Centrale Paris.
Elie is an experienced crypto investor and influencer, as well as financial advisor to Bancor, a project that raised $153mm in an ICO in June 2017 - the biggest ever at the time. Furthermore an active investor in multiple esports companies and sits on the board of O'Gaming, the largest french language stream platform on Twitch.
Partner at Unity Group Private Equity and High Commissioner for the World Business Angel Forum in Singapore. Callum is a New Zealander who has started, built, bought and sold half a dozen businesses in a range of industries across two continents. He is a director of multiple companies and is cofounder of The Marketing Group PLC, listed in Europe. Callum sits on multiple Boards of listed and private companies. He is the author of two best selling books; 'Progressive Partnerships - The FUTURE of business' and 'Agglomerate - Idea to IPO in 12 months'. Widely published he is regularly invited to speak at conferences and on television around the world. Callum has been based in Asia for nearly 20 years with the last 6 of those in Singapore where he resides with his young family.
Joe is the CEO & Co-Founder at FirstBlood, a blockchain based Esports competition platform and also one of the first companies who successfully raised funding through Ethereum blockchain.
Prior to FirstBlood, he was the Founder & CEO at Alt-Options, the first Bitcoin options trading platform based in the US. In addition, Joe is also an avid investor and advisor in blockchain space. He's a partner at NewBlock Capital - an investment fund that focuses in FinTech and Blockchain -- and a chartered anti-money laundering specialist (ACAMS).
Currently head of the Equity Derivatives activities of Exane America.
With 15 years in the industry working for the biggest players (JP Morgan in London, Natixis in Paris and now Exane in New York), he will bring his deep knowledge of the financial industry and his extensive network.
Stephen is an attorney and investor focusing on gaming and eSports.
He has spent twenty-five years directly involved in all aspects of the casino and gaming technology industry as well as I Gaming and eSports worldwide – as an attorney representing public and private gaming companies before various state regulatory bodies and jurisdictions, as a President and CEO of numerous casino holding and public gaming technology companies employing thousands of employees, and as an investor and advisor on over $2 Billion dollars of project finance and mergers and acquisitions in the casino/gaming technology/I Gaming/eSports and energy and utility spaces.